Stranded


Commands
States (10)

addstate "Class", ID, "State"

Categories: states
Adds a state to a certain object
See the list of states

areal_state

Categories: states
Sorry, info not available in english!
Teilt allen Objekten in einem bestimmten Radius (Standard 50), um einen über X,Y und Z festgelegten Punkt, einen State zu.

count_state "State"

Categories: states, return
Returns the number of a type of state that are assorted to any objects on the whole map

freestate "Class", ID, "State"

Categories: states, free
Deletes a certain state at a certain object. If the parameter state is left out, all states will be deleted at the particular object

getstatevalue "Class", ID, "State" [,Value]

Categories: states, return
Returns a value of a certain state. By default (Value=0) you get the normal value but you can also get other values:
0 - Value (Standard)
1 - Size/Range
2 - Red-Value
3 - Green-Value
4 - Blue-Value

gotstate "Class", ID, "State"

Categories: states, return
Returns 1 or 0 depending on wether the object does have the named state or not

state

Categories: states, return
Sorry, info not available in english!
Gibt beim addstate Event oder beim freestate Event den Typ des States zurück, der gerade hinzugefügt bzw. entfernt wurde

statecolor "Class", ID, "State", R, G, B

Categories: states
Changes the color of a certain state at a certain object. Only works with light-, flare- and particle-states

statesize "Class", ID, "State", Size

Categories: states
Changes the size/range of a certain state at a certain object. Only works with light- and flare-states

statevalue "Class", ID, "State", Value

Categories: states
Changes the value of a certain state at a certain object. In most cases it is the damage this state causes.

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